localhost
09-07-2005, 12:14
/* Wenn ich das so compelire dan geht es aber das mit den w taste nicht
* g++ opengl.cpp -o opengl -lglut `sdl-config --libs`
*
* Wenn ich das so compelire kommt eine fehlermeldung
* g++ opengl.cpp -o opengl -lglut
/tmp/ccMikWwd.o(.text+0x1df): In function `__static_initialization_and_destruction_0(int, int)':
: undefined reference to `SDL_GetKeyState'
collect2: ld returned 1 exit status
*/
#include<GL/glut.h>
#include<SDL/SDL.h>
using namespace std;
Uint8 *keyState = SDL_GetKeyState(NULL);
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
if(keyState[SDLK_w]) glColor3f(1.0,0.50,0.25);
else glColor3f(0.50,0.75,0.50);
// X Y Z
glBegin(GL_QUADS);
glVertex3f(-0.30, 0.30, 0.00); // oben links
glVertex3f( 0.30, 0.30, 0.00); // oben rechts
glVertex3f( 0.30,-0.30, 0.00); // unten rechts
glVertex3f(-0.40,-0.40, 0.00); // unten links
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640,480);
glutCreateWindow("Linux-strike");
//glEnable(GL_LIGHTING);
glRotated(-65.0,1.0,0.0,0.0); // Szene um X drehen
glRotated(-75.0,0.0,1.0,0.0); // Szene um Z drehen
glClearColor(1.0F, 1.0F, 1.0F, 1.0F);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}
* g++ opengl.cpp -o opengl -lglut `sdl-config --libs`
*
* Wenn ich das so compelire kommt eine fehlermeldung
* g++ opengl.cpp -o opengl -lglut
/tmp/ccMikWwd.o(.text+0x1df): In function `__static_initialization_and_destruction_0(int, int)':
: undefined reference to `SDL_GetKeyState'
collect2: ld returned 1 exit status
*/
#include<GL/glut.h>
#include<SDL/SDL.h>
using namespace std;
Uint8 *keyState = SDL_GetKeyState(NULL);
void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
if(keyState[SDLK_w]) glColor3f(1.0,0.50,0.25);
else glColor3f(0.50,0.75,0.50);
// X Y Z
glBegin(GL_QUADS);
glVertex3f(-0.30, 0.30, 0.00); // oben links
glVertex3f( 0.30, 0.30, 0.00); // oben rechts
glVertex3f( 0.30,-0.30, 0.00); // unten rechts
glVertex3f(-0.40,-0.40, 0.00); // unten links
glEnd();
glFlush();
}
int main(int argc, char** argv)
{
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_SINGLE | GLUT_RGB);
glutInitWindowSize(640,480);
glutCreateWindow("Linux-strike");
//glEnable(GL_LIGHTING);
glRotated(-65.0,1.0,0.0,0.0); // Szene um X drehen
glRotated(-75.0,0.0,1.0,0.0); // Szene um Z drehen
glClearColor(1.0F, 1.0F, 1.0F, 1.0F);
glutDisplayFunc(display);
glutMainLoop();
return 0;
}