MrIch
10-01-2003, 10:31
Hallo!
Habe leider ein Problem mit dem kompilieren von demeter, da mir im CSP Forum http://csp.sourceforge.net/forum/viewtopic.php?t=10
niemand helfen kann, hoffe ich nun auf euch:
bash-2.05b# make
g++ -fPIC -c -o Terrain.o Terrain.cpp -I. -g -O2 -Wall -I/usr/include/SDL -D_REENTRANT -D_USE_GDAL_ -w
Terrain.cpp:86: parse error before `*' token
Terrain.cpp:87: parse error before `*' token
Terrain.cpp:88: parse error before `*' token
Terrain.cpp:89: parse error before `*' token
Terrain.cpp:90: parse error before `*' token
Terrain.cpp:94: parse error before `=' token
Terrain.cpp:95: parse error before `=' token
Terrain.cpp:96: parse error before `=' token
Terrain.cpp:97: parse error before `=' token
Terrain.cpp:98: parse error before `=' token
Terrain.cpp: In member function `void Demeter::Terrain::Init(const Uint8*, int,
int, const Uint8*, int, int, bool, float, float, int, int)':
Terrain.cpp:805: `glActiveTextureARB_ptr' undeclared (first use this function)
Terrain.cpp:805: (Each undeclared identifier is reported only once for each
function it appears in.)
Terrain.cpp: In member function `void Demeter::Terrain::Render()':
Terrain.cpp:1630: `glClientActiveTextureARB_ptr' undeclared (first use this
function)
Terrain.cpp:1649: `glLockArraysEXT_ptr' undeclared (first use this function)
Terrain.cpp:1848: `glUnlockArraysEXT_ptr' undeclared (first use this function)
Terrain.cpp: In function `void LoadGLExtensions()':
Terrain.cpp:4069: `glMultiTexCoord2fARB_ptr' undeclared (first use this
function)
make: *** [Terrain.o] Fehler 1
SDL ist wie gesagt installiert!
Habe leider ein Problem mit dem kompilieren von demeter, da mir im CSP Forum http://csp.sourceforge.net/forum/viewtopic.php?t=10
niemand helfen kann, hoffe ich nun auf euch:
bash-2.05b# make
g++ -fPIC -c -o Terrain.o Terrain.cpp -I. -g -O2 -Wall -I/usr/include/SDL -D_REENTRANT -D_USE_GDAL_ -w
Terrain.cpp:86: parse error before `*' token
Terrain.cpp:87: parse error before `*' token
Terrain.cpp:88: parse error before `*' token
Terrain.cpp:89: parse error before `*' token
Terrain.cpp:90: parse error before `*' token
Terrain.cpp:94: parse error before `=' token
Terrain.cpp:95: parse error before `=' token
Terrain.cpp:96: parse error before `=' token
Terrain.cpp:97: parse error before `=' token
Terrain.cpp:98: parse error before `=' token
Terrain.cpp: In member function `void Demeter::Terrain::Init(const Uint8*, int,
int, const Uint8*, int, int, bool, float, float, int, int)':
Terrain.cpp:805: `glActiveTextureARB_ptr' undeclared (first use this function)
Terrain.cpp:805: (Each undeclared identifier is reported only once for each
function it appears in.)
Terrain.cpp: In member function `void Demeter::Terrain::Render()':
Terrain.cpp:1630: `glClientActiveTextureARB_ptr' undeclared (first use this
function)
Terrain.cpp:1649: `glLockArraysEXT_ptr' undeclared (first use this function)
Terrain.cpp:1848: `glUnlockArraysEXT_ptr' undeclared (first use this function)
Terrain.cpp: In function `void LoadGLExtensions()':
Terrain.cpp:4069: `glMultiTexCoord2fARB_ptr' undeclared (first use this
function)
make: *** [Terrain.o] Fehler 1
SDL ist wie gesagt installiert!